Phandalin: Tidings of War
Goblins, orcs, dragons and more!
[11 min read]
New allies and their pets
Lhupo, servant of Maglubiyet, had a nasty rash Image from GM Binder |
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Lhupo's "pet" grick kept dropping in Image by Wizards of the Coast |
The party agrees to speak to Lhupo, a goblin acolyte of Maglubiyet, and it becomes clear that there are tensions amongst the Cragmaw Tribe's different goblinoids. Lhupo can't actually cast any magic, but holds on to his status amongst the goblins since he has "tamed" a grick, and feeds any of the non-pious to its barbed tentacles and hungry, snapping beak.
The attack on King Grol
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The new King Grol was a merry old soul |
- The hobgoblins are (mostly) surprised
- Wiggity discovers, and releases, the dire wolf after careful deliberation
- The dire wolf proceeds to eat one of the goblin allies
- Wiggity takes the shape of the dire wolf and tries to tell the other not to eat the goblins, by only using whines and growls
- The dire wolf ignores the fresh hobgoblin corpses tossed over by wolf-Wiggity in favour of more live goblins
- Terach flies into a rage, attacking recklessly and not managing to hit anything
- The little goblin allies basically hit on all of their scimitar attacks, doing the heavy lifting in the fight
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Vyerith is more than she seems Image by Yiian |
Play the objective
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Gundren will be pleased his map has finally been retrieved Image by Wizards of the Coast |
After careful deliberation, the party ultimately conclude that they have already held up their end of the bargain and crowned a new King Grol, so with map in hand and a very valuable prisoner in Vyerith, the party leaves their allies to face the hobgoblins on their own.
A close encounter of the dragon kind
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The much-rumoured dragon makes an appearance Images by Dragon Studio and Lauuw-w |
Just out of the forest and on the way to the Triboar trial, the party dives for cover as they hear the flapping of large wings overhead. The dragon that had been sighted by numerous inhabitants of Phandalin, and the suspect of eaten livestock and displaced monsters, flew low and fast overhead. And so it is the party gets a good look at a large white dragon flying with purpose to the Sword mountains.
Too close to home
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The orc raiding party had themselves a ballista-carrier Product by Wizards of the Coast |
Exhausted while moving fast along the Triboar Trial, carrying their prisoner on horseback, the party stumbles on a scene of carnage. A farmer, alongside his wife and child, has been cut down by arrows in the back, and their cart ransacked for supplies. The horse pulling the cart has a huge rent in its side, with a piercing wound the size of a fist. The party pulls the remains off the road, but does not have the time to do more, for they need to get to Phandalin before they too succumb to their wounds.
Not far ahead off to the side of the trail, the party hears low, guttural, orcish voices, chastising a companion and urging it to move. As silently as they can, the party tries to move past, and as they do they catch site of several orcs and a huge ogre, carrying what looks like a ballista being used as a crossbow. One of the orcs hears a scuff on a rock, and pulls ahead to observe the trail, but the party is already past them. Continuing their journey, the party wonders at the boldness of the orcs moving around in broad daylight, carrying weapons of war towards the only light of civilisation in the region, their adopted hometown of Phandalin...
Debrief with Sildar and Gundren
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The map recovered safely, Gundren is buying |
Weary from lack of sleep and adventuring over many days without any downtime, the party stumbles back into Phandalin and their cozy cellar of the ruined Tresendar Manor. Sildar meets them there with Gundren, who is ecstatic to see his map returned. Now he can find his brothers and reclaim the lost mine! Well, not on his own of course. He asks the party for help, offering 10% of the future mine profits as reward.
After a long rest, the party gets a thorough debrief from Sildar on what has happened in their short absence. Thanks to the party's efforts over the last two ten-days, Phandalin is thriving once more:
- The Redbrand threat has been defeated, and Glasstaff is captured
- Grista has started making improvements to the Sleeping Giant tavern thanks to Terach's and Wick's donations
- Townmaster Harbin is on better terms with the party and will open the door for them
- Adabra has set up at the Shrine of Luck and will sell healing potions for 40 gp to the party
- Norbus and Dazlyn are at the Mining Exchange and will appraise things for the party
- Linene recovered her supplies by being compensated by Wick & Sildar
- Barthen can recover some of his extorted business supplies to get back on his feet
- Big Al has started a dairy farm with his prized cow, Petunia, within sight of the main town
- Sildar has acquired the deed to Tresendar Manor for a base of operations
Free of the Redbrands, Phandalin is thriving again, but for how long? |
When the party have rested and have their presence of mind back, Sildar shares with them a book recovered from Glasstaff's workshop. It is the journal of an adventurer named Urmon, it describes the history of the Lost Mine of Phandelver and the Forge of Spells.
More than five hundred years ago, the dwarven civilisation and nearby gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a mythic cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into the great Forge of Spells, where wondrous magic items could be crafted. Times were good, and Phandalin prospered as well. But then disaster struck when Many Arrows orcs swept through the North and laid waste to all in their path. Phandalin was raided by orcs in 951 DR and subsequently abandoned. It was eventually resettled, however, and Phandalin became a frontier settlement of farmers and prospectors looking for wealth in the Sword Mountains in the late 15th century DR.
A powerful orc horde of united tribes reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. The orc tribes splintered due to infighting, settling across the region. The Dwarven holds diminished and fell into ruin. The Gnomish kingdoms secluding themselves into isolation. Only the heartiest of human and halfling frontier's folk dared to live the harsh life in small hamlets and communities.
Where to next?
- Orc warbands are heading out of the mountains and attacking settlements close to town, seemingly led by mysterious half-orc shamans
- The Black Spider, a Zhentarim, is manipulating brigands and goblinoids in the region, somehow connected to Wave Echo Cave
- A large white dragon is settled nearby, terrorising the landscape and displacing other monsters
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